The anti-tank fighter can only attack ground units, not structures. Battle Realms both uses and avoids this trope. Bretonnia, on the other hand, has an amazing cavalry selection, probably the very best in the whole game.
Of course, they can only attack ground units and have no defense against air units. Its more than 50 years of innovation have given birth to several new and highly popular product developments. It can only shoot down tactical missiles. Carthage has a great roster of infantry, cavalry and War Elephantsbut they have a complete lack of archers.
Very bad trade off. Terra has a slightly crippling specialization-only a few of her Bravery attacks chain directly into HP Attacks, and the ones that do are so laughably easy to dodge that even the dumbest computer opponents can do it.
Light carrier-type cruisers have no onboard weapons, just their two fighter or bomber squadrons. Plus the part that makes the combot fly has absolutely laughable HP.
Most units armed with guided missiles can't attack infantry; the in-universe explanation is that individual soldiers are too small for missile tracking to work. One of the worst offenders in the series is the Tank Destroyer in Red Alert 2; the unit is well-armoured and does tremendous damage to vehicles, but it can barely hit infantry though can still run them over and can only do minor damage to buildings which can be easily repaired while it's still firing.
Education level in the economy Labor costs and productivity in the economy Business cycle stage e. There are, prior to the expansion, exactly 3 units of this classification, and at least one was considered Awesome, but Impractical and another was an artillery unit.
Unless they can take a good fortified position or employ some brilliant infantry tactics, they have no answer. The remedy to this is that her actual HP Attacks are very difficult to dodge, especially in EX Mode where she can cast them twice in rapid succession.
In addition the usual Arbitrary Minimum Range and slow rate of fire, artillery comes in anti-building higher damage and anti-unit splash damage variants, and later adds anti-tank units.
They can't attack air units at all and weak melee units that are able to reach the minimum range of siege mode leaves the tank helpless to the zerglings.
That said an 'I' laid vertically is the only piece capable of scoring a "Tetris", so it serves a very explicit purpose. The Darknut Legion is an entire faction of BFS-wielding heavy infantryand all but two of their units can't even run due to the weight of their armour.
Instead of corvettes, they have fighters that can combine into corvette-like ships with double the firepower and a different special ability. Anti-vehicle weapons are useless against infantry except for knockback, regular weapons can only do Scratch Damage against vehicles, melee specialists must get in melee range to do anything, and most ranged infantry crumble in the face of melee combat.
They do have an item or two to make them a bit more versatile, but the only real exception is the Jack-of-All-Stats Soldier, designed to be at least moderately effective in most potential situations.ID - Packing - Mkt Seg - Other Country - Lang - Cur - customer INCOTERM_PLACE COLORS & SIZES MERCH STR EcoPackaging DELIVERY PRICE PURCHASE COND LEAFLET ITEM.
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